There, I discovered some fantastic comics, including my favourites, “Les Tuniques Bleues” and “The Bluecoats” in English! Not only are these stories (64 albums) entertaining and really funny, but they also include real events/facts that occurred in the American Civil War. One of my greatest passions as a tadpole, apart for gaming (of course), was to swim by the comic book shop located in the shopping complex right next to our family lily pad. I'd be very sad if I got banned for accidentally pushing the wrong button a few times.My introduction of the American Civil War came quite early in my early years, but it wasn’t through school history classes at all. Hell, I've been playing this game for two years, and the amount of times I'm focused on looking for enemy flags while accidentally hitting the melee mode button while wanting to go into the double quick is still pretty high. Having a button to drop a shell, and then dropping more than "X" in "Y" threshold of time resulting in a ban is something that can accidentally happen to a well meaning new player, especially one just switching over to PC gaming. That said, I still propose that the current solution is not the only one.īecause Trolls deliberately do things, so sometimes those actions need to be governed, as per Trusty's reply. Slay / kick / ban someone who drops 3 shells in 30 seconds and replenish the chest they were taken from if that occurs.Īlso, that arty troll sounds like it was a lot to deal with and very frustrating. Originally posted by Aldarith:So I return to the question - why not just institute a system that automatically deals with this? Recruiting is tough, as it is, so we make our small number be effective since we draw blood nearly every shell. It is only the initial time playing until you find out or someone else shows you what to do and what things to look for.Īm glad, myself, that shells cannot "just be dropped" - Having been commanding a team of specialists - including having a goodly number of top tier artillerymen from the game in my small group. So, having to learn just a little bit about how to go about getting shells and so on is nothing compared to the consequences of the troll factors. There's perhaps a few who like to do that so much, that they'd actually "multi box" and this guy would have up to three separate games logged on simultaneously.Įven one guy who did not troll arty, but he has a "different screw loose," so to speak, in his head - he's had up to 21 different user profiles. There has been a specific individual who trolled artillery in public servers so ardently that he was ruining the game entirely - for about 6 to 9 months, solid. The troll factor is far worse than any of these other considerations. Trusy is completely in-line with what is reasonable. We’ve deemed these to be of less importance than to eliminate trolls rendering entire batteries unplayable due to picking up all the rounds and dropping them out of sight however. We are aware that only allowing players to return the taken round and not drop it as a design has its share of issues. You'd either have to calmly stroll to barrel or chest and deposit the shell.Ĭoncede my point or prove yourself wrong by protracting an obviously fallacious argument, SIR! You'd be stuck carrying a shell between limber chest and barrel. You would be unable to defend your position (arguably that is what an efficient player would do) or getting your gun the hell out of there. Originally posted by Aldarith:It's bad design for you to assume all players will know this, and doubly bad for you to double down on the assumption that players will always be performing actions in their logical order.Īs I have presented, if your battery operations are halted by an enemy attack and you happened to be loading a shell from the chest at that moment (I am, for the purpose of YOUR argument, applying the logic that players are 100% efficient and performing these actions in their proper order) and you have no recourse to drop the shell, that is, by definition, bad design.
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